Contents

allocateRenderResources()

Allocates resources required to render audio.

Declaration

func allocateRenderResources() throws

Mentioned in

Discussion

  • false if the operation failed.

Discussion

Hosts must call this before beginning to render. Subclasses should call the superclass implementation.

This version 3 method is bridged to the version 2 AudioUnitInitialize(_:) API.

See Also

Managing the Render Cycle