Contents

AudioUnitProcess(_:_:_:_:_:)

Declaration

func AudioUnitProcess(_ inUnit: AudioUnit, _ ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>?, _ inTimeStamp: UnsafePointer<AudioTimeStamp>, _ inNumberFrames: UInt32, _ ioData: UnsafeMutablePointer<AudioBufferList>) -> OSStatus

See Also

Initializing the Audio Unit