AudioUnitProcess(_:_:_:_:_:)
Declaration
func AudioUnitProcess(_ inUnit: AudioUnit, _ ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>?, _ inTimeStamp: UnsafePointer<AudioTimeStamp>, _ inNumberFrames: UInt32, _ ioData: UnsafeMutablePointer<AudioBufferList>) -> OSStatus