Contents

AudioUnitProcessMultiple(_:_:_:_:_:_:_:_:)

Declaration

func AudioUnitProcessMultiple(_ inUnit: AudioUnit, _ ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>?, _ inTimeStamp: UnsafePointer<AudioTimeStamp>, _ inNumberFrames: UInt32, _ inNumberInputBufferLists: UInt32, _ inInputBufferLists: UnsafeMutablePointer<UnsafePointer<AudioBufferList>>, _ inNumberOutputBufferLists: UInt32, _ ioOutputBufferLists: UnsafeMutablePointer<UnsafeMutablePointer<AudioBufferList>>) -> OSStatus

See Also

Initializing the Audio Unit