MusicSequenceFileLoadData(_:_:_:_:)
Load data into a music sequence from a data reference.
Declaration
func MusicSequenceFileLoadData(_ inSequence: MusicSequence, _ inData: CFData, _ inFileTypeHint: MusicSequenceFileTypeID, _ inFlags: MusicSequenceLoadFlags) -> OSStatusParameters
- inSequence:
The music sequence to load the data into.
- inData:
The contents of a valid file loaded into a
CFDataobject. - inFileTypeHint:
Provides a hint to the system about the file type referenced by the
inFileRefparameter. - inFlags:
Flags that specify how the data should be parsed, and how it should be assigned to tracks. See Musicsequenceloadflags.
Return Value
A result code.
Discussion
The data to be loaded must conform to the file type indicated by the inFileTypeHint parameter.
See Also
Managing Music Sequences
NewMusicSequence(_:)DisposeMusicSequence(_:)MusicSequenceBarBeatTimeToBeats(_:_:_:)MusicSequenceBeatsToBarBeatTime(_:_:_:_:)MusicSequenceDisposeTrack(_:_:)MusicSequenceFileCreate(_:_:_:_:_:)MusicSequenceFileCreateData(_:_:_:_:_:)MusicSequenceFileLoad(_:_:_:_:)MusicSequenceGetAUGraph(_:_:)MusicSequenceGetBeatsForSeconds(_:_:_:)MusicSequenceGetIndTrack(_:_:_:)MusicSequenceGetInfoDictionary(_:)MusicSequenceGetSMPTEResolution(_:_:_:)MusicSequenceGetSecondsForBeats(_:_:_:)MusicSequenceGetSequenceType(_:_:)