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CGContextAddQuadCurveToPoint

Appends a quadratic Bézier curve from the current point, using a control point and an end point you specify.

Declaration

extern void CGContextAddQuadCurveToPoint(CGContextRef c, CGFloat cpx, CGFloat cpy, CGFloat x, CGFloat y);

Parameters

  • c:

    A graphics context whose current path is not empty.

  • cpx:

    The x-coordinate of the user space for the control point of the curve.

  • cpy:

    The y-coordinate of the user space for the control point of the curve.

  • x:

    The x-coordinate of the user space at which to end the curve.

  • y:

    The y-coordinate of the user space at which to end the curve.

Discussion

This function appends a quadratic curve to the current subpath. After adding the segment, the current point is set to the end point of the curve.

See Also

Constructing a Current Graphics Path