Contents

addCurve(to:control1:control2:transform:)

Adds a cubic Bézier curve to the path, with the specified end point and control points.

Declaration

func addCurve(to end: CGPoint, control1: CGPoint, control2: CGPoint, transform: CGAffineTransform = .identity)

Parameters

  • end:

    The point, in user space coordinates, at which to end the curve.

  • control1:

    The first control point of the curve, in user space coordinates.

  • control2:

    The second control point of the curve, in user space coordinates.

  • transform:

    An affine transform to apply to the curve before adding to the path. Defaults to the identity transform if not specified.

Discussion

This method constructs a curve starting from the path’s current point and ending at the specified end point, with curvature defined by the two control points. After this method appends that curve to the current path, the end point of the curve becomes the path’s current point.

See Also

Constructing a Graphics Path