CGPathAddCurveToPoint
Appends a cubic Bézier curve to a mutable graphics path.
Declaration
extern void CGPathAddCurveToPoint(CGMutablePathRef path, const CGAffineTransform *m, CGFloat cp1x, CGFloat cp1y, CGFloat cp2x, CGFloat cp2y, CGFloat x, CGFloat y);Parameters
- path:
The mutable path to change. The path must not be empty.
- m:
A pointer to an affine transformation matrix, or
NULLif no transformation is needed. If specified, Core Graphics applies the transformation to the curve before it is added to the path. - cp1x:
The x-coordinate of the first control point.
- cp1y:
The y-coordinate of the first control point.
- cp2x:
The x-coordinate of the second control point.
- cp2y:
The y-coordinate of the second control point.
- x:
The x-coordinate of the end point of the curve.
- y:
The y-coordinate of the end point of the curve.
Discussion
Appends a cubic Bézier curve from the current point in a path to the specified location using two control points, after an optional transformation. Before returning, this function updates the current point to the specified location (x,y).