start(atTime:)
Starts playing the pattern at the specified time.
Declaration
func start(atTime time: TimeInterval) throwsParameters
- time:
The time from which to start playing the pattern.
Mentioned in
Discussion
If time is 0 or any value less than the haptic engine’s currentTime, the pattern starts playing immediately. If you call this method on a player that’s already playing, it restarts itself at the beginning of the pattern.