location
The corner of the screen to display the access point.
Declaration
var location: GKAccessPoint.Location { get set }Mentioned in
Discussion
Use this property to set one of four corners to display the access point in your game. The default for left-to-right languages is the upper-left corner, and for right-to-left languages, it’s the upper-right corner.
If the parentWindow property is nil for volumetric and immersive visionOS games, GameKit doesn’t use the location property. For more information, see Configure the access point on visionOS.