player(_:didRequestMatchWithPlayers:)
Handles the event when the local player sends other players an invitation to join a match.
Declaration
optional func player(_ player: GKPlayer, didRequestMatchWithPlayers playerIDsToInvite: [String])Parameters
- player:
The local player who sends the invitation.
- playerIDsToInvite:
The identifiers for the players who receive invitations to join the match.
Discussion
When you call this method, GameKit launches the game and starts the matchmaking process.