Contents

match(_:didReceive:fromPlayer:)

Handles when a player receives data in a match.

Declaration

optional func match(_ match: GKMatch, didReceive data: Data, fromPlayer playerID: String)

Parameters

  • match:

    The match that received the data.

  • data:

    The bytes sent by the player.

  • playerID:

    The string identifier for the player that sent the data.

Discussion

You define your own format for data packets that you transmit and receive over the network.

See Also

Deprecated Methods and Properties