Contents

match(_:player:didChange:)

Handles when a player connects or disconnects from a match.

Declaration

optional func match(_ match: GKMatch, player playerID: String, didChange state: GKPlayerConnectionState)

Parameters

  • match:

    The match that the player is connected to.

  • playerID:

    The identifier for the player whose state changed.

  • state:

    The state the player moved to.

Discussion

Implement this method to be notified when players connect to or disconnect from the match.

See Also

Deprecated Methods and Properties