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setHostedPlayer(_:didConnect:)

Updates the connection status of a player in a hosted game.

Declaration

func setHostedPlayer(_ player: GKPlayer, didConnect connected: Bool)

Parameters

  • player:

    The player whose status changed.

  • connected:

    A Boolean value that indicates whether the player connected or disconnected from the hosted match.

Mentioned in

Discussion

When you connect or disconnect a player from your server in a hosted game, use this method to update the player’s status that appears in the matchmaker view controllers on other player’s devices. For example, invoke this method after you connect a player from the matchmakerViewController(_:hostedPlayerDidAccept:) delegate method.

See Also

Hosting matches