matchmakerViewController(_:hostedPlayerDidAccept:)
Handles when a player in a hosted match accepts the invitation.
Declaration
optional func matchmakerViewController(_ viewController: GKMatchmakerViewController, hostedPlayerDidAccept player: GKPlayer)Parameters
- viewController:
The view controller that performs the matchmaking.
- player:
The player that accepts the invitation to join the match.
Mentioned in
Discussion
After a player accepts an invitation, connect the player to your server. Once the connection is established, your game needs to call the view controller’s setHostedPlayer(_:didConnect:) method to update the player’s connection status.