Contents

multiply(_:)

Replaces values in the noise field by multiplying them with values from the specified noise object.

Declaration

func multiply(_ noise: GKNoise)

Parameters

  • noise:

    The noise object from which to multiply noise values.

Discussion

Noise values are generally in the range [-1.0, 1.0], so multiplying typically results in moving values toward zero (in grayscale textures, a darkening effect).

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See Also

Applying Operations that Combine Noise