multiply(_:)
Replaces values in the noise field by multiplying them with values from the specified noise object.
Declaration
func multiply(_ noise: GKNoise)Parameters
- noise:
The noise object from which to multiply noise values.
Discussion
Noise values are generally in the range [-1.0, 1.0], so multiplying typically results in moving values toward zero (in grayscale textures, a darkening effect).
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