GLKQuaternionMakeWithAngleAndVector3Axis(_:_:)
Creates a quaternion that represents a rotation around an axis.
Declaration
func GLKQuaternionMakeWithAngleAndVector3Axis(_ radians: Float, _ axisVector: GLKVector3) -> GLKQuaternionParameters
- radians:
The angle of the rotation in radians (a positive angle is counterclockwise).
- axisVector:
The axis of rotation.
Return Value
A new quaternion.