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textureCubeMap

The texture map to apply in the reflection stage.

Declaration

var textureCubeMap: GLKEffectPropertyTexture { get }

Discussion

Your application should create a complete texture cube map in its initialization code. Then, assign the name of this texture to the textureCubeMap property.

reflectionMapObject.textureCubeMap.glName = texture_name;

See Also

Effect Properties