Contents

textureCubeMap

The texture to apply to the skybox.

Declaration

var textureCubeMap: GLKEffectPropertyTexture { get }

Discussion

Your application should create a complete texture cube map in its initialization code. Then, assign the name of this texture to the textureCubeMap property of the skybox object.

skyboxEffect.textureCubeMap.glName = texture_name;

See Also

Configuring the Skybox