clearAllSampleBuffers
Zeros out all of the sample and mix buffers associated with the IOAudioEngine
Declaration
virtual void clearAllSampleBuffers();Overview
This is called during resumeAudioEngine() since the audio engine gets started back at the beginning of the sample buffer.
See Also
Miscellaneous
addAudioStreamaddTimerclientClosedconvertInputSamplesVBRcreateDictionaryFromSampleRatecreateSampleRateFromDictionaryeraseOutputSamplesfreegetAttributeForConnectiongetCommandGategetCurrentSampleFramegetRunEraseHeadgetSampleRategetStategetStatusgetTimerIntervalgetWorkLoopinitinitHardwareinitKeysnewUserClientperformAudioEngineStartperformAudioEngineStopperformEraseperformFlushregisterServiceremoveTimerresetStatusBuffersetAttributeForConnectionsetClockDomainsetClockIsStablesetInputSampleOffsetsetMixClipOverheadsetOutputSampleOffsetsetRunEraseHeadsetSampleLatencysetSampleRatesetStatestart(IOService *)start(IOService *, IOAudioDevice *)startAudioEnginestopstopAudioEnginetimerCallbacktimerFired