requiredThreadsPerObjectThreadgroup
Controls the required number of object threads-per-threadgroup when drawing with a mesh shader pipeline you create from this descriptor.
Declaration
var requiredThreadsPerObjectThreadgroup: MTLSize { get set }Discussion
This argument is optional, unless this pipeline uses CooperativeTensors, in which case you are responsible for providing it.
When this value is set to non-zero, you are responsible for ensuring the parameter threadsPerObjectThreadgroup in any mesh dispatch draw calls that use this mesh render pipeline, such as drawMeshThreadgroups(threadgroupsPerGrid:threadsPerObjectThreadgroup:threadsPerMeshThreadgroup:), match it.
Setting this value to a size of 0 in every dimension disables this property.