MTL4MeshRenderPipelineDescriptor
Groups together properties you use to create a mesh render pipeline state object.
Declaration
class MTL4MeshRenderPipelineDescriptorOverview
Compared to MTLMeshRenderPipelineDescriptor, this interface doesn’t offer a mechanism to hint to Metal mutability of object, mesh, or fragment buffers. Additionally, when you use this descriptor, you don’t specify binary archives.
Topics
Instance Properties
alphaToCoverageStatealphaToOneStatecolorAttachmentMappingStatecolorAttachmentsfragmentFunctionDescriptorfragmentStaticLinkingDescriptorisRasterizationEnabledmaxTotalThreadgroupsPerMeshGridmaxTotalThreadsPerMeshThreadgroupmaxTotalThreadsPerObjectThreadgroupmaxVertexAmplificationCountmeshFunctionDescriptormeshStaticLinkingDescriptormeshThreadgroupSizeIsMultipleOfThreadExecutionWidthobjectFunctionDescriptorobjectStaticLinkingDescriptorobjectThreadgroupSizeIsMultipleOfThreadExecutionWidthpayloadMemoryLengthrasterSampleCountrequiredThreadsPerMeshThreadgrouprequiredThreadsPerObjectThreadgroupsupportFragmentBinaryLinkingsupportIndirectCommandBufferssupportMeshBinaryLinkingsupportObjectBinaryLinking
Instance Methods
See Also
Render pipeline states
MTLRenderPipelineStateMTL4RenderPipelineDescriptorMTLRenderPipelineDescriptorMTLRenderPipelineFunctionsDescriptorMTLMeshRenderPipelineDescriptorMTLPipelineBufferDescriptorMTLPipelineBufferDescriptorArrayMTL4RenderPipelineColorAttachmentDescriptorMTLRenderPipelineColorAttachmentDescriptorMTLRenderPipelineColorAttachmentDescriptorArrayMTL4TileRenderPipelineDescriptorMTLTileRenderPipelineDescriptorMTLTileRenderPipelineColorAttachmentDescriptorMTLPipelineOptionMTL4RenderPipelineBinaryFunctionsDescriptor