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removeResidencySet(_:)

Removes a residency set from a command queue’s list, which means Metal doesn’t apply it to the queue’s command buffers as you commit them.

Declaration

func removeResidencySet(_ residencySet: any MTLResidencySet)

Parameters

Mentioned in

Discussion

The method doesn’t remove the residency set from command buffers the queue owns with a status property that’s equal to MTLCommandBufferStatus.committed or MTLCommandBufferStatus.scheduled.

See Simplifying GPU resource management with residency sets and MTLResidencySet for more information.

See Also

Detaching residency sets