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removeResidencySets(_:)

Removes multiple residency sets from a command queue’s list, which means Metal doesn’t apply them to the queue’s command buffers as you commit them.

Declaration

func removeResidencySets(_ residencySets: [any MTLResidencySet])

Parameters

  • residencySets:

    An array of residency sets, each of which contains resource allocations, such as Mtlbuffer, Mtltexture, and Mtlheap instances.

Mentioned in

Discussion

The method doesn’t remove the residency sets from command buffers the queue owns with a status property that’s equal to MTLCommandBufferStatus.committed or MTLCommandBufferStatus.scheduled.

See Simplifying GPU resource management with residency sets and MTLResidencySet for more information.

See Also

Detaching residency sets