Contents

makeRenderPipelineState(descriptor:options:completionHandler:)

Asynchronously creates a mesh render pipeline state and reflection information.

Declaration

func makeRenderPipelineState(descriptor: MTLMeshRenderPipelineDescriptor, options: MTLPipelineOption, completionHandler: @escaping  @Sendable ((any MTLRenderPipelineState)?, MTLRenderPipelineReflection?, (any Error)?) -> Void)
func makeRenderPipelineState(descriptor: MTLMeshRenderPipelineDescriptor, options: MTLPipelineOption) async throws -> (any MTLRenderPipelineState, MTLRenderPipelineReflection?)

Parameters

  • descriptor:

    An Mtlmeshrenderpipelinedescriptor instance.

  • options:

    An Mtlpipelineoption instance that represents the reflection information you want the method to generate.

  • completionHandler:

    A Swift closure or an Objective-C block the method calls when it finishes creating the render pipeline state.

Discussion

Use the graphics-rendering pipeline state to configure a render pass by calling the setRenderPipelineState(_:) method of an MTLRenderCommandEncoder instance.

See Also

Creating render pipeline states with mesh shaders