Contents

load(_:slice:level:size:sourceBytesPerRow:sourceBytesPerImage:destinationOrigin:sourceHandle:sourceHandleOffset:)

Encodes a command that loads data from a file handle into a GPU texture.

Declaration

func load(_ texture: any MTLTexture, slice: Int, level: Int, size: MTLSize, sourceBytesPerRow: Int, sourceBytesPerImage: Int, destinationOrigin: MTLOrigin, sourceHandle: any MTLIOFileHandle, sourceHandleOffset: Int)

Parameters

  • texture:

    A texture instance the method loads data into.

  • slice:

    A slice within the texture.

  • level:

    A level within the texture.

  • size:

    The region of the texture the method copies to.

  • sourceBytesPerRow:

    The number of bytes in a row of data from the source file.

  • sourceBytesPerImage:

    The number of bytes in an image from the source file.

  • destinationOrigin:

    A starting location within the texture the method copies data to.

  • sourceHandle:

    A handle to a source file.

  • sourceHandleOffset:

    A starting location relative to the beginning of the file, in bytes, the method copies data from.

See Also

Loading assets