physicalCoordinates(screenCoordinates:layer:)
Converts a point in logical viewport coordinates to the corresponding physical coordinates in a render layer.
Declaration
func physicalCoordinates(screenCoordinates: MTLCoordinate2D, layer layerIndex: Int) -> MTLCoordinate2DParameters
- screenCoordinates:
A point in viewport coordinates.
- layerIndex:
The index of the rate map to use.
Return Value
A point in the layer’s physical coordinate system corresponding to the source point.
Discussion
The returned coordinates are always less than or equal to the input coordinates because the rasterization rate never exceeds 1:1 in any region.