MTLResourceStatePassDescriptor
A configuration for a resource state pass, used to create a resource state command encoder.
Declaration
class MTLResourceStatePassDescriptorMentioned in
Topics
Specifying sample buffers for GPU counters
See Also
Sparse textures
Managing sparse texture memoryCreating sparse heaps and sparse texturesConverting between pixel regions and sparse tile regionsAssigning memory to sparse texturesReading and writing to sparse texturesEstimating how often a texture region is accessedMTLResourceStatePassSampleBufferAttachmentDescriptorMTLResourceStatePassSampleBufferAttachmentDescriptorArrayMTLResourceStateCommandEncoderMTLMapIndirectArguments