MTLResourceStatePassSampleBufferAttachmentDescriptor
A description of where to store GPU counter information at the start and end of a resource state pass.
Declaration
class MTLResourceStatePassSampleBufferAttachmentDescriptorMentioned in
Topics
Configuring the sample buffer attachment
See Also
Sparse textures
Managing sparse texture memoryCreating sparse heaps and sparse texturesConverting between pixel regions and sparse tile regionsAssigning memory to sparse texturesReading and writing to sparse texturesEstimating how often a texture region is accessedMTLResourceStatePassDescriptorMTLResourceStatePassSampleBufferAttachmentDescriptorArrayMTLResourceStateCommandEncoderMTLMapIndirectArguments