newTexture(cgImage:options:)
Synchronously loads image data and creates a new Metal texture from a given bitmap image.
Declaration
func newTexture(cgImage: CGImage, options: [MTKTextureLoader.Option : Any]? = nil) throws -> any MTLTextureParameters
- cgImage:
The Cgimage from which to load image data.
- options:
A dictionary describing any additional texture loading steps. See
Texture Loading Options.
Return Value
A fully loaded and initialized Metal texture, or nil if an error occurred.