Contents

newTexture(cgImage:options:completionHandler:)

Asynchronously loads image data and creates a new Metal texture from a given bitmap image.

Declaration

func newTexture(cgImage: CGImage, options: [MTKTextureLoader.Option : Any]? = nil, completionHandler: @escaping  @Sendable ((any MTLTexture)?, (any Error)?) -> Void)
func newTexture(cgImage: CGImage, options: [MTKTextureLoader.Option : Any]? = nil) async throws -> any MTLTexture

Parameters

  • cgImage:

    The Cgimage from which to load image data.

  • options:

    A dictionary describing any additional texture loading steps. See Texture Loading Options.

  • completionHandler:

    A block called when the texture has been loaded and fully initialized.

Discussion

See Also

Loading Textures from Core Graphics Images