newTexture(cgImage:options:completionHandler:)
Asynchronously loads image data and creates a new Metal texture from a given bitmap image.
Declaration
func newTexture(cgImage: CGImage, options: [MTKTextureLoader.Option : Any]? = nil, completionHandler: @escaping @Sendable ((any MTLTexture)?, (any Error)?) -> Void)func newTexture(cgImage: CGImage, options: [MTKTextureLoader.Option : Any]? = nil) async throws -> any MTLTextureParameters
- cgImage:
The Cgimage from which to load image data.
- options:
A dictionary describing any additional texture loading steps. See
Texture Loading Options. - completionHandler:
A block called when the texture has been loaded and fully initialized.