newTexture(data:options:)
Synchronously creates a new Metal texture from an in-memory representation of the texture’s data.
Declaration
func newTexture(data: Data, options: [MTKTextureLoader.Option : Any]? = nil) throws -> any MTLTextureParameters
- data:
The Nsdata object containing image data.
- options:
A dictionary describing any additional texture loading steps. See
Texture Loading Options.
Return Value
A fully loaded and initialized Metal texture, or nil if an error occurred.