Contents

newTexture(data:options:completionHandler:)

Asynchronously creates a new Metal texture from an in-memory representation of the texture’s data.

Declaration

func newTexture(data: Data, options: [MTKTextureLoader.Option : Any]? = nil, completionHandler: @escaping  @Sendable ((any MTLTexture)?, (any Error)?) -> Void)
func newTexture(data: Data, options: [MTKTextureLoader.Option : Any]? = nil) async throws -> any MTLTexture

Parameters

  • data:

    The Nsdata object containing image data.

  • options:

    A dictionary describing any additional texture loading steps. See Texture Loading Options.

  • completionHandler:

    A block called when the texture has been loaded and fully initialized.

Discussion

See Also

Loading Textures from In-Memory Data Representations