Contents

clearDepth

The depth value to use to clear the depth target when creating a render pass descriptor.

Declaration

var clearDepth: Double { get set }

Discussion

If you specified that you want a depth texture, the view configures any render passes to use the depth texture, with a load action of MTLLoadAction.clear and the value of this property as the value to clear it to. The default value is 1.0.

See Also

Configuring the Render Target Properties