init(cellularNoiseWithFrequency:name:textureDimensions:channelEncoding:)
Declaration
init(cellularNoiseWithFrequency frequency: Float, name: String?, textureDimensions: vector_int2, channelEncoding: MDLTextureChannelEncoding)init(cellularNoiseWithFrequency frequency: Float, name: String?, textureDimensions: vector_int2, channelEncoding: MDLTextureChannelEncoding)