MDLNoiseTexture
A generator of texel data that creates a field of random noise.
Declaration
class MDLNoiseTextureOverview
Like other procedural MDLTexture subclasses, the MDLNoiseTexture class generates texel data only when that data is first referenced, and then caches it for future use.
Topics
Creating a Noise Texture
init(scalarNoiseWithSmoothness:name:textureDimensions:channelCount:channelEncoding:grayscale:)init(vectorNoiseWithSmoothness:name:textureDimensions:channelEncoding:)