MDLObjectContainer
A default implementation for handling object hierarchy relationships in a 3D asset.
Declaration
class MDLObjectContainerOverview
Model I/O uses the MDLObjectContainerComponent protocol to create object hierarchy relationships for meshes, lights, cameras, and containers loaded from a MDLAsset instance. To create your own containers—for example, to reference in-memory representations, offline databases, or custom asset file formats—create MDLObjectContainer subclasses and add them to a MDLObject instance using its setComponent(_:for:) method.
All methods of this class are defined by the MDLObjectContainerComponent protocol. For discussion of these methods, see MDLObjectContainerComponent.