Contents

groundColor

The color of the simulated ground.

Declaration

var groundColor: CGColor? { get set }

Discussion

By default, this property’s value is nil, causing Model I/O to render an infinite sky above and below. If you set this property to a color, Model I/O renders a solid color for all areas of the cube texture below the level specified in the horizonElevation property.

See Also

Working with Sky Simulation Parameters