Contents

MDLSkyCubeTexture

A generator of texel data that creates cube textures using a physically realistic simulation of the sunlit sky.

Declaration

class MDLSkyCubeTexture

Overview

The sky textures generated by this class can can be useful as environment maps or light probes in rendering. Like other procedural MDLTexture subclasses, the MDLSkyCubeTexture class generates texel data only when that data is first referenced, and then caches it for future use.

Topics

Creating a Sky Cube Texture

Working with Sky Simulation Parameters

Working with Tone Mapping Parameters

Updating Texture Data

Initializers

Instance Properties

See Also

Textures