Contents

topology

A description of how the non-uniform layout of the submesh’s index buffer defines the shape of the mesh.

Declaration

var topology: MDLSubmeshTopology? { get set }

Discussion

Submeshes with non-uniform topology can also contain edge and vertex crease information for use by the newSubdividedMesh(_:submeshIndex:subdivisionLevels:) method.

See Also

Working with a Submesh’s Index Buffer