Contents

MDLSubmesh

A container for index buffer data and material information to be used in rendering all or part of a 3D object.

Declaration

class MDLSubmesh

Overview

Submeshes are contained in MDLMesh objects, which provide vertex buffer data that a submesh’s index data refers to. Together, the vertex and index data describe the geometric form of a portion of the mesh, and the submesh’s material property determines its intended surface appearance for rendering.

Topics

Creating a Submesh

Working with a Submesh’s Index Buffer

Associating Materials with a Submesh

Identifying a Submesh

Constants

Initializers

See Also

3D Asset Basics