setMatrix(_:forTime:) Declarationfunc setMatrix(_ matrix: matrix_float4x4, forTime time: TimeInterval) See AlsoUsing Factors of an Animated Transformtranslation(atTime:)setTranslation(_:forTime:)rotation(atTime:)rotationMatrix(atTime:)setRotation(_:forTime:)scale(atTime:)setScale(_:forTime:)shear(atTime:)setShear(_:forTime:)