MDLTransform
A description of the local coordinate space transformations for a 3D object.
Declaration
class MDLTransformOverview
Transform information can be static, or in the case of resources that describe animations, time based. You use transform objects to position, orient, shear, and scale the meshes, cameras, lights, and container objects in an asset using their transform property.
Topics
Creating a Transform Object
init(identity:)init(matrix:)init(transformComponent:)init(matrix:resetsTransform:)init(transformComponent:resetsTransform:)
Using Factors of a Static Transform
Using Factors of an Animated Transform
translation(atTime:)setTranslation(_:forTime:)rotation(atTime:)rotationMatrix(atTime:)setRotation(_:forTime:)scale(atTime:)setScale(_:forTime:)shear(atTime:)setShear(_:forTime:)setMatrix(_:forTime:)