Contents

MDLTransform

A description of the local coordinate space transformations for a 3D object.

Declaration

class MDLTransform

Overview

Transform information can be static, or in the case of resources that describe animations, time based. You use transform objects to position, orient, shear, and scale the meshes, cameras, lights, and container objects in an asset using their transform property.

Topics

Creating a Transform Object

Using Factors of a Static Transform

Using Factors of an Animated Transform

Initializers

See Also

3D Asset Basics