Contents

CATransform3DRotate(_:_:_:_:_:)

Rotates t by angle radians about the vector (x, y, z) and returns the result.

Declaration

func CATransform3DRotate(_ t: CATransform3D, _ angle: CGFloat, _ x: CGFloat, _ y: CGFloat, _ z: CGFloat) -> CATransform3D

Discussion

If the vector has zero length, the behavior is undefined: t = rotation(angle, x, y, z) * t.

See Also

Chaining Transforms