Contents

init(for:events:name:bindTarget:blendLayer:repeatMode:fillMode:trimStart:trimEnd:trimDuration:offset:delay:speed:)

Constructs an action animation that generates events at user defined times.

Declaration

init(for action: ActionType, events: [ActionAnimation<ActionType>.EventDefinitionType], name: String = "", bindTarget: BindTarget? = nil, blendLayer: Int32 = 0, repeatMode: AnimationRepeatMode = .none, fillMode: AnimationFillMode = [], trimStart: TimeInterval? = nil, trimEnd: TimeInterval? = nil, trimDuration: TimeInterval? = nil, offset: TimeInterval = 0, delay: TimeInterval = 0, speed: Float = 1.0)

Parameters

  • action:

    The user action.

  • events:

    An array of event definitions defining when each action event occurs.

  • name:

    The name of the animation.

  • bindTarget:

    A textual name that identifies the particular property that animates.

  • blendLayer:

    The order in which the framework composites the animation into the view.

  • repeatMode:

    An option that determines how the animation repeats.

  • fillMode:

    The playback behavior outside of the normal duration.

  • trimStart:

    The optional time, in seconds, at which the animation plays.

  • trimEnd:

    The optional time, in seconds, at which the animation stops.

  • trimDuration:

    An optional duration that overrides the calculated duration.

  • offset:

    The time, in seconds, at which the animation begins within the duration.

  • delay:

    An amount of time that lapses before the animation plays.

  • speed:

    A factor that changes the animation’s rate of playback.