init(for:events:name:bindTarget:blendLayer:repeatMode:fillMode:trimStart:trimEnd:trimDuration:offset:delay:speed:)
Constructs an action animation that generates events at user defined times.
Declaration
init(for action: ActionType, events: [ActionAnimation<ActionType>.EventDefinitionType], name: String = "", bindTarget: BindTarget? = nil, blendLayer: Int32 = 0, repeatMode: AnimationRepeatMode = .none, fillMode: AnimationFillMode = [], trimStart: TimeInterval? = nil, trimEnd: TimeInterval? = nil, trimDuration: TimeInterval? = nil, offset: TimeInterval = 0, delay: TimeInterval = 0, speed: Float = 1.0)Parameters
- action:
The user action.
- events:
An array of event definitions defining when each action event occurs.
- name:
The name of the animation.
- bindTarget:
A textual name that identifies the particular property that animates.
- blendLayer:
The order in which the framework composites the animation into the view.
- repeatMode:
An option that determines how the animation repeats.
- fillMode:
The playback behavior outside of the normal duration.
- trimStart:
The optional time, in seconds, at which the animation plays.
- trimEnd:
The optional time, in seconds, at which the animation stops.
- trimDuration:
An optional duration that overrides the calculated duration.
- offset:
The time, in seconds, at which the animation begins within the duration.
- delay:
An amount of time that lapses before the animation plays.
- speed:
A factor that changes the animation’s rate of playback.