Contents

BindTarget

A reference to a particular scene, entity, or property that animates.

Declaration

enum BindTarget

Overview

This structure describes a reference to an animated property. The property may be a transform, collection of joint transforms, an arbitrary named property of an entity, or the property of a nested entity.

For nested entities, the BindTarget.path(_:) case returns a BindPath instance that contains an array of parts (BindPath.Part). Each part identifies one or more nested, named entities or scenes, followed by the property to animate.

Topics

Choosing a bind target

Targeting entities and scenes

Animatable properties

Operators

See Also

Bindable animation targets