BindTarget
A reference to a particular scene, entity, or property that animates.
Declaration
enum BindTargetOverview
This structure describes a reference to an animated property. The property may be a transform, collection of joint transforms, an arbitrary named property of an entity, or the property of a nested entity.
For nested entities, the BindTarget.path(_:) case returns a BindPath instance that contains an array of parts (BindPath.Part). Each part identifies one or more nested, named entities or scenes, followed by the property to animate.
Topics
Choosing a bind target
BindTarget.internal(_:)BindTarget.jointTransformsBindTarget.parameter(_:)BindTarget.path(_:)BindTarget.transform
Targeting entities and scenes
Animatable properties
BindTarget.opacityBindTarget.billboardBlendFactorBindTarget.blendShapeWeightsBindTarget.skeletalPose(_:)BindTarget.blendShapeWeightsAtIndex(_:)BindTarget.blendShapeWeightsWithID(_:)material(_:)BindTarget.MaterialPathBindTarget.TextureCoordinateTransformPathBindTarget.IkSolverPath