init(source:name:bindTarget:blendLayer:repeatMode:fillMode:trimStart:trimEnd:trimDuration:offset:delay:speed:)
Creates a variation of the given animation by overriding its properties.
Declaration
init(source: any AnimationDefinition, name: String = "", bindTarget: BindTarget? = nil, blendLayer: Int32 = 0, repeatMode: AnimationRepeatMode = .none, fillMode: AnimationFillMode = [], trimStart: TimeInterval? = nil, trimEnd: TimeInterval? = nil, trimDuration: TimeInterval? = nil, offset: TimeInterval = 0, delay: TimeInterval = 0, speed: Float = 1.0)Parameters
- source:
The original animation that this structure modifies.
- name:
A textual name for the animation.
- bindTarget:
A textual name that identifies the animated property.
- blendLayer:
The order in which the framework visually composites the animation among other running animations.
- repeatMode:
An option that determines how the animation repeats outside the length of the view.
- fillMode:
The behavior when the animated property reaches its end value.
- trimStart:
The optional time, in seconds, at which the source animation plays.
- trimEnd:
The optional time, in seconds, at which the source animation stops.
- trimDuration:
An optional duration that overrides the calculated duration.
- offset:
The time, in seconds, at which the animation begins within the duration.
- delay:
An amount of time that lapses before the animation plays.
- speed:
A factor that increases or decreases the animation’s playback rate.