Contents

init(_:name:isAdditive:bindTarget:blendLayer:repeatMode:fillMode:trimStart:trimEnd:trimDuration:offset:delay:speed:)

Creates a unique animation from a combination of other animations in the form of a tree.

Declaration

init(_ root: any BlendTreeNode, name: String = "", isAdditive: Bool = false, bindTarget: BindTarget? = nil, blendLayer: Int32 = 0, repeatMode: AnimationRepeatMode = .none, fillMode: AnimationFillMode = [], trimStart: TimeInterval? = nil, trimEnd: TimeInterval? = nil, trimDuration: TimeInterval? = nil, offset: TimeInterval = 0, delay: TimeInterval = 0, speed: Float = 1)

Parameters

  • root:

    The first node in a tree of animations.

  • name:

    A textual name for the animation.

  • isAdditive:

    A Boolean value that indicates whether the animation builds on the current state of the target entity or resets the state before running.

  • bindTarget:

    A textual name that identifies the particular property that animates.

  • blendLayer:

    The order in which the framework composites the animation into the view.

  • repeatMode:

    An option that determines how the animation repeats.

  • fillMode:

    The behavior when the animated property reaches its end value.

  • trimStart:

    The optional time, in seconds, at which the source animation plays.

  • trimEnd:

    The optional time, in seconds, at which the source animation stops.

  • trimDuration:

    An optional duration that overrides the calculated duration.

  • offset:

    The time, in seconds, at which the animation begins within the duration.

  • delay:

    An amount of time that lapses before the animation plays.

  • speed:

    A factor that increases or decreases the animation’s rate of playback.