BodyTrackedEntity
An entity used to animate a virtual character in an AR scene by tracking a real person.
Declaration
@MainActor @preconcurrency class BodyTrackedEntityMentioned in
Overview
Like a ModelEntity, a BodyTrackedEntity has a ModelComponent that defines its physical appearance. Unlike a model entity, a body-tracked entity lacks the components required to participate in collisions or physics simulations. Instead, a BodyTrackingComponent drives the positioning and arrangement of the entity based on tracking information from the AR session.
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For an example of how to use a body-tracked entity, see Capturing Body Motion in 3D.