Contents

sphere(radius:targetEdgeLength:)

Creates a sphere mesh with a topology suitable for cloth simulation.

Declaration

@MainActor static func sphere(radius: Float, targetEdgeLength: Float = defaultTargetEdgeLength) throws -> Self

Return Value

The generated sphere mesh resource.

Discussion

  • radius: The radius of the generated sphere, in meters.

  • targetEdgeLength: The targeted average edge length for the generated mesh, in meters. The generated mesh will contain edges with a length as close as possible to this.

See Also

Creating a cloth mesh