CustomMaterial.Program
An object that represents the backing shader compilation required for custom materials.
Declaration
final class ProgramOverview
You can use this type to control when RealityKit compiles shaders, and to initialize CustomMaterial objects with more predicitable loading performance.
When initializing a CustomMaterial this way, a Program object is created first asynchronously, which is used to cache the material’s shader program so the CustomMaterial can be loaded immediately later.
For example:
// Initialize descriptor with desired properties
var descriptor = CustomMaterial.Descriptor()
descriptor.lightingModel = .unlit
// Create program object
let program = await CustomMaterial.Program(surfaceShader: surfaceShader,
descriptor: descriptor)
// Create material (returns immediately)
let material = CustomMaterial(program: program)Topics
Structures
Initializers
Instance Properties
See Also
Shaders
Implementing adjustable materialDisplaying a stereoscopic imageShaderGraphMaterialShaderGraphMaterial.FaceCullingShaderGraphMaterial.TriangleFillModeModifying RealityKit rendering using custom materialsCustomMaterialCustomMaterial.SurfaceShaderCustomMaterial.GeometryModifierMaterialFunctionCustomMaterial.Program.DescriptorCustomShaderStage